EdSim Challenge Call for Public Feedback

Submission period now closed.

The EdSim Challenge calls upon the gaming, developer, and educational technology communities to design simulated environments that prepare America’s students for a more competitive world through high-quality career and technical education. Simulated learning experiences, such as immersive gaming environments, virtual reality, and training simulations, represent an emerging class of instructional content delivery in education. The Challenge has commenced with a call for public feedback to shape the Challenge design. Public feedback will remain open until December 9, 2015. Please provide feedback below in any of the optional areas for which you would like to offer feedback.

The call for public feedback will close at 11:59:59 PM EST on Wednesday, December 9, 2015. Please submit at least one hour before the deadline to ensure your completed form is received. Participants must read and agree to the Terms for Public Feedback to submit.

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The Role of Gaming and Simulations in Education

During the EdSim Challenge, the Department of Education (ED) intends to ask entrants to submit solutions that transfer career and technical skills through simulated environments. These solutions will be improved and built upon over the course of the Challenge. Please provide feedback on what you believe to be the most important of the following aspects for a simulated learning environment:

Please provide feedback on what you believe to be the second most important of the following aspects for a simulated learning environment:

Please provide feedback regarding the subject area and/or occupational field that you would be the most excited for educational simulations to address:

Read more about example subject areas and occupational fields in Career Clusters and Career Pathways.

Please provide feedback regarding the subject area and/or occupational field that you would be the second most excited for educational simulations to address:

ED identifies three sets of skills that are critical to college and career readiness: academic skills, technical skills, and employability skills. Please provide feedback on which of these you believe to be the most important skill to be transferred by simulations:

For additional information about academic skills see the Common Core State Standards, for technical skills see the Career Clusters framework, and for employability skills see the Employability Skills Framework.

Please provide feedback on which of these you believe to be the second most important skill to be transferred by simulations:

Technical Considerations

Rendering Engine

As part of the EdSim Challenge, ED is considering standardizing the rendering engine used to power solutions. Please provide feedback on your most preferred engine:

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Please provide feedback on your second most most preferred engine:

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Open Source

Experience API

To facilitate interoperability, ED is considering asking developers to align their solutions with Experience API (xAPI), a data standard for learning. Please provide feedback on the prospect of aligning your educational simulation with xAPI:

Additional Resources

Additional Considerations

Submission Checklist *

Submission period now closed.